Tim Metcalf
I'm a game designer, my main skills are level design, technical design and production. I have experience in whiteboxing, prototyping and production pipelines.
I am eager to learn and grow as a designer therefore, I regularly challenge myself to game jams. I have worked on 20 complete games. Including 2 shipped titles on PC and mobile.
A winner of the Into Games 50 award. Out of 400 applicants I won in the design category, highlighted as having high potential.
PROJECTS
Scorched Canyon - Level Design
A third person action level with the aim of giving players multiple routes to achieve the objective. The level was created around a design test brief. My own personal goal was to stress test my process particularly in playtesting, I wanted to get a initial whitebox done as quickly as possible so I could playtest.
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Setting measurable level design goals to foster clear communication within a team.
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Conducting playtests to determine whether we achieved our design goals.
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Researching wider game design wisdom through Richard Carrillo’s book The Role Of A Game Designer.
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Analysing Arkane and other immersive sim level design.
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Building off the ALS project while adding new features inside Unreal Engine.
Level & World Design Challenge
A self-imposed design challenge, to create a level and a section of the open world in Lego Star Wars TSS. I aimed to design something that could fit into the current game as DLC, therefore attempting to match the game’s design methodology.
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Successfully creating a design document noting my process, design challenges and research.
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Researching and analyzing the game in order to identify the original design goals.
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Building the level and prototyping the gameplay in Unreal Engine.
Puzzle Design Challenge
Another self-imposed design challenge, to create a set of puzzles and a level for the game The Last Campfire by Hello Games. Aiming to design puzzles that could fit coherently into the game.
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Producing a design document detailing my methodology, while researching and analyzing the game to uncover its original design objectives.
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Constructing the whitebox for the level and puzzles.
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Prototyping gameplay mechanics within Unreal Engine.
ACHIEVEMENTS
First-Class Honours in Game Design from the University of Gloucestershire
First-Class Honours in Game Design
Re-edited the Hobbit into one film, focusing the story more based on the book.