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Ashes of The Anchor

This is my Easter Game Technologies Game Jam entry. I hosted and organised this game jam. It was a 2-day game jam, and I worked solo. My game was made using Unreal Engine 4.

Team: Solo Project

Theme: Light

My Idea: You play as an orb of light (click to turn on/off) but when you light up you start to run out of power. If you run out of power completely you die. A mix of environmental storytelling and audio clips takes you through the history of a lost ancient civilisation.

What I did: The focus was on creating a narrative experience through environmental story telling so the project was very level design focused. I used a a few different stylised asset packs. But for the bespoke temple ruins I created a tool in Houdini which allowed me to quickly turn base geometry into low-poly style assets.

There is a lack of mechanics and the core game design doesn't really work, there are only a few reasons to turn your light on as most of the game is made up of well light environments. But this is because I primarily focused on the narrative and level design. I'm really proud of the project as for me it is a milestone in my game development journey. The project was filled with a lot of awesome moments like "Ah that's working, I don't remember that being so easy. I guess I'm starting to learn stuff". About 30 seconds later it would then stop working 😂. But that's game development for you.

Project Completed April 2022

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