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I'm thrilled to introduce my team's final group project, KILL CRAB! This captivating underwater First Person Shooter (FPS) takes you on a thrilling journey as you tackle combat challenges by eliminating aquatic vermin. Blending elements of the wild west and the depths of the ocean, our game's unique theme sets it apart. The game was developed in Unreal Engine.

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In our team, I had the privilege of serving as the Project Lead and Game Designer/Level Designer. As a game designer, my responsibility revolved around overseeing the game's main architecture and conceptualizing larger ideas to ensure an enjoyable experience for players. Additionally, as a level designer, I dedicated my efforts to crafting the central town area and the outlaw camp, collaborating closely with Devon Gritton during the early concept stages of the other levels.

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I'm excited to share some GIFs that showcase the progression of my white box designs before and after the exceptional work of Sam Carrier, our talented Environment Artist, breathed life into the levels.

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As the Project Lead for KILL CRAB, I've had the privilege of collaborating with an exceptional group of dedicated and talented individuals, the team poured their passion and hard work into making this game a remarkable experience.

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Eric Galway / Programmer 

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Devon Gritton / Game & Level Designer

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Sam Carrier / Environment Artist

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Jordan Jenkins / UX Designer & Accessibility Manager

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The game is playable via our itch.io page which you can access by pressing the button below. Additionally you can watch the game's trailer, project overview and an interview I did about the project below.

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KILL CRAB - Trailer

KILL CRAB - Project Overview

KILL CRAB - Interview

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