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Scorched Canyon - Level Design Jam

This is a level design project it is a submission to Steve Lee's Level Design Jam 02.

For the level I took inspiration from Arkanes immersive sim level design philosophy. The main design goal for the project was to always give the player more than one option in combat situations. The level can be completed in a non-lethal way meaning the player does not need to kill anyone to complete their objective.

I created this project in Unreal Engine, I used the Advanced Locomotion System as a base project. This gave me a collection of weapons and basic AI meaning I could fully focus on the level design side of the project.

 

Link to base project: (https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1?sessionInvalidated=true)

 

I have uploaded a playable exe to itch.io and I have a full design document PDF that you can download below if you wish to learn more. Additionally you can watch my breakdown video I created below.

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